The Greed Game Kata is based on the dice rolling, push-your-luck game of the same name. In that game, two or more players take turns rolling a set of 6 six-sided dice. Each turn has the player rolling the dice to try to earn points, and the player can choose to reroll some dice in a risky attempt to earn more points for that turn. We won’t be building this whole game. For now, we’ll just build a method that can determine the score of a single roll of the dice without consideration for rerolling.
Instructions
Write a function to calculate the score of a given roll of 6 six-sided dice. When rolled, each die will have a result of 1, 2, 3, 4, 5, or 6. For scoring, using each die only one time, figuring out which rules will give the player the most points.
Scoring Rules
Singles:
- A single one (100 points)
- A single five (50 points)
Triples:
- Triple twos [2,2,2] (200 points)
- Triple threes [3,3,3] (300 points)
- Triple fours [4,4,4] (400 points)
- Triple fives [5,5,5] (500 points)
- Triple sixes [6,6,6] (600 points)
Quads:
- Four ones [1,1,1,1] (1000 points)
Example Score Outputs
- [1,1,1,5,1,6] = 1050 points
- [2,2,3,3,4,6] = 0 points
- [3,4,5,3,3,4] = 350 points
- [3,3,3,4,4,4] = 700 points
- [5,5,5,1,1,4] = 700 points
Extra Credit
Finished the exercise early and want to add a bit more complexity?
- The number of dice rolled can vary. Allow 1-6 dice to be rolled instead of just 6.
- Six-of-a-Kind [#,#,#,#,#,#] = 5000 points
- Straight [1,2,3,4,5,6] = 1000 points
- Three Pairs = 800 points (e.g. [1,1,3,3,5,5] = 800)